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Codex

Prepare your editor

sh
e11 init --ide codex
e11 doctor

Open the repository in Codex. Find e11-help in the skill picker or request the skill by name. Init remembers the selected editor on your machine.

Find installed skills

Foundry writes skills under .agents/skills/. These directories derive from the committed Toolkit pin. Keep generated skills out of Git and use customization overrides for changes.

Refresh after cloning or upgrading

sh
e11 init --ide codex

Init restores missing or outdated skills from the Toolkit pin. Reopen the editor’s skill list after convergence. Use e11 doctor to confirm the installed files match.

Choose more than one editor

sh
e11 init --ide claude-code,codex,opencode

Each editor receives the same pinned skills. Team overrides stay under .foundry/custom/ across editors.

Start a conversation or run a committed story.

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